Problem, Problem… (‘Goldene Zitronen’ quote)
I’m workin’ on a live video sampler thingie.
For buffering video data I use the ‘Queue (EX9.Texture)’-Node,
but I’m not really happy with its behavior:
it inserts a new texture at index 0 and shifts all other textures upwards;
A kind of RingBuffer for textures would rather do the thing for me,
because it inserts the Input at the given ring buffer position.
But it doesn’t exist as a prebuilt node…
Fooled around a bit, but I didn’t manage to create something with comparable functions.
So: I need help.
I attached a stripped down version of my current patch.