yesterday i made a slitscan patch getting data from a mini DV cam. and i could manage to run 198 time-slices smoothly.
higher numbers caused white bg coloured slices mixing into the flow in the renderer.
today, the exact same patch can’t run just 70 or max 100 slices.
what is the logic in this?<<<
i turned off all running programs, wasnt better. sometimes its okay with 100 vertical slices - but without chaging anything…
how to keep the system fixed?
(sorry i couldnt find info about this on the site)