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Slicing up x. object to get 2d projection of slices

i would like to make a sculpture from thick paper slices.
thought it would be easy to create these slices from a blender export .x in vvvv, then print the shapes.

but i cant find the way, how to slice up the 3d shape as they do in MRI xray.

could someone explain what to look for? :)

thanks

krisztián

you want to unfold your 3d model right?
if yes, thats a blender job. blender has some excellent unwrap features. google for uv-unwrapping.

here are some examples:
http://www.switchonthecode.com/tutorials/blender-tutorial-basic-uv-mapping

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics

you may also check out these softwares, specifically designed for paper models:

http://www.tamasoft.co.jp/pepakura-en/
http://www.papercraft3d.com/upc/index.aspx

thanks i love these origami software, i even have some of these.

but what i want to do is simply just slice up a 3d object, as you would slice a piece of ham (if youre not vegetarian)

so i could get those slices as 2d vector shapes.

:)

perhaps you could render your object with very narrow clipping planes and use contourshaper0.3 from …:: u7 modules and patches

szia krisztián

I think this is what you need :)

3dslicer.zip (3.3 kB)

i recommend http://www.tamasoft.co.jp/pepakura-en/

thanks, i was looking for this, kalle+viktor

kösz

@victor2: nice shader!

@kalle the shader is just a gooch/cut rip/mod done in 10 mins