just tried to patch a simple gray code pattern (using a normalized space with x-width 2). oddly i noticed that in fullscreen mode the renderer window does a little scaling on the content.
look at this renderer. the quad has size of a little less than 2, therefore the red background is visible on the left (and right).
when putting the renderer in fullscreen mode (alt+enter), the quad fills the screen entirely (no background visible left and right), like if the content is scaled a little
what’s the reason for that? is this intended?
Edit: By the way: this scaling does not happen, when the renderer window is maximised by “pulling it to the top edge of the screen” or pressing win+uparrow