Skia Renderer pixel space

If I am using the Skia renderer in VL with the Space set to PixelTopLeft, how would I use for example a rectangle that uses the same pixel space?
e.g. drawing a rectangle from 0/0 (top left corner) for 300 by 300 pixels (and not using a mapping function)
Edit: I found the “WithinCommonSpace” Node but not sure how to use it…

hei remony you should find the answer in this example coming with the VL.Skia pack:


if not, please let us know so we can add more info there.

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