Does anyone knows how to manage the spread coming from Joint OrientationXYZW of Skeleton (Kinect Microsoft)?
PS: not this one i’m linking, but the [DX11, vux](DX11, vux) version…
I understand is a quaternion vector 4d…
… How to convert it in Rotate XYZ Vector 3d?
Maybe AxisAngle (Quaternion Get Vector) could be usefull?
Thanks in advance.