The DX11 renderer doesn’t respond correctly to the “show cursor” input. If you switch it from 1 to 0 the cursor has to leave the renderer before it gets hidden. This wont be apparent if you manually switch the pin, since the cursor has to leave the renderer for that. But if you for example use an LFO with a toggle and keep the mouse cursor over the renderer, it doesnt get hidden. I have a situation where a UI element causes the cursor to get hidden and its a problem there.
This is happening in beta36 using latest DX11 pack.
showhidecursor.v4p (3.2 KB)