Hey there,
Was applying some texture filters (say Transform
) on a Texture
coming from a DDS stack (BC7_Unorm
).
The Transform
node was outputting a null
even though there was something coming in. After trying various things (thought it was a runtime issue), I used a ChangeFormat
before Transform
's input, which solved the issue.
Could there be a meaningful warning when such a thing happens, rather than just outputting a scary null
?
Thanks!