Hi all, i’m working with sharedMemory and I’m noticing that if I store a 3Bytes image and use a depth of 3 bytes in module , everything is ok.
If i store in shared memory an image with 1 byte depth, look like vvvv thinks that image has 3 bytes anyway, since, if :
i select 3 bytes on module, then i see 3 small images (like filling the bytearray 3 times
i selecte 1 byte on module, i see only a channel, actually tha blue one
Is there a way to use a sharedMemory texture with 1 byte depth ?