im using beta28 which is a really great release. I`m playing around with the shared texture thing and it works really well.
But I have one little problem.
In Patch one (1th VVVV instance):
some stuff->to prerender in one Renderer->then I take this texture->
to the Final Renderer
In Patch two (2th VVVV instance):
I receive the texture from the Final Renderer(Patch1) with the shared texture node. Everything is fine, except fast animations which take place in the prerenderer of patch1 they are jaggy.
It seems like a timing issue between the renderers. I tried diffrent renderintervals but that didn`t help.
As a workaround I can simply get the two renderers with two shared textures, that works well. But I`m just wondering if there is a better way.
Thanks for the help and have a nice weekend