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Shadows for PBR (DX11.Effects)

What would be the best way to add shadows to the PBR effect ? Or is it better to just use superphysical ?

Also I see it cant go higher than 60 FPS, even without lights or geometry. Why is that ?

fps is because vsync On

yes, i’d recommend superphysical:

or this new deferred PBR with raymarching, didn’t try it yet, but looks ace:

that’s raymarching

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Pretty sweet setup though ;)