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ShadowMaps Deffered Rendering Appearing Inverted

Hi all,
I’m trying to get some shadow maps from a RaymarchedGBuffer to combine them with the existing shadow maps of some other GBuffer. However I’m still doing something wrong as the raymarched shadow maps come out inverted. I attached an example patch, maybe some of you has an idea how to fix that. :)

RaymarchShadows.7z (13.2 KB)