I found this old discussion about bringing shadertoy GLSL shaders into vvvv Shadertoy Renderer | vvvv and was wondering if this was possible to do in VL. Also might lead to the question on"how to convert GLSL shader to SDSL shader?"

Kind regards,

This kinda not so hard (for some shaders) but you have to be able to read through the code, I’ve seen approaches that you can use defines to override glsl syntax in hlsl…

In any case you should start from something like post processing effects, and when that would work then I would maybe start looking on raymarching sahders…

Even better I guess you can start from shadertoy ports in vvvv contributions. If you can’t convert something then you can ask witch function does what…

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Thanks for the reply, helps a lot!