Shader output as texture

I’m new to VVVV and using pixel shaders. I was wondering if there was a way to use the output from a shader as a texture on a quad. Basically I am using the Lumakey pixel shader to key a video, but the output from a shader node is “ex9 layer”, which does not connect to a “texture” input pin. Is it possible to use a pixel shaders output as a texture, and if so how? is there I convert an “ex9 layer” to “texture”?

thank you

try to connect a grid (EX9.Geometry) to the mesh-inputpin of your shader and the layer-outputpin of your shader directly to the layers-inputpin of the renderer. you can use the renderer ex9 output as texture if you connect a dx9texture-node.