thats a quite odd behaviour:
when modifying shader values and colors of a specific shader (e.g.GouraudDirectional) and you generate a second one of that type it has be default the modified values of the first one.
even in other patches. start the patch and open a GouraudDirectional in your rootpatch and have a look at the colour pins.
bugGouraud.v4p (4.4 kB)