SeparateFaces w Texture

Can somebody show how to apply texture on SeparateFaces mesh?

SeparateFacesTexture.v4p (14.4 kB)

You need to use the inspektor to enable 2D texture coordinates in the VertexBuffer (EX9.Geometry Split)and connect that to the texture coordinate input of your VertexBuffer (EX9.Geometry Join)


Well that was fast…and much easier than i thought, thanks a lot sunep.