hi… sorry about the incredibly newbie nature of my question here.
i’ve attached a patch where i’ve got a quad moving to random x positions in the render window. the next thing i wanted to do was have a bunch of quads all moving to their own random positions so i connected my random numbers to a linear spread and connected that to an IOBox and i can see that i’m generating 10 different numbers, but when i plug the output into the TranslateX pin on my Transform node, it just makes 10 quads (slightly staggered) all moving to the same relative positions. can someone tell me the proper way to do this? thanks.
looks like i’ve found a solution to my problem although i don’t think its the ideal or the most flexible way to do it.
i’ve put an IOBox between my Change node and my Random node. The IOBox has been set to have 10 columns so that it outputs 10 slices to the Random node which in turn outputs 10 random numbers. However, using this method to my knowledge, the only way to change the number of slices that the IOBox outputs is through the Inspektor. Is there another node I can use that can have its slice count dynamically changed through an input pin? Thanks.