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Segment- Get border or contour

Hi,

I have a segment, and I want to show only the borders. I’ve been searching in the forum, but I could found nothing.

I’ve attached a simplified patch!

Could someone help me please?

Thanks.

Simplified Segment Patch (4.4 kB)

here is what i think you asked,
if you want to touch only the boarders, use a cylinder instead of the sphere

Simplified Patch_0.v4p (10.0 kB)

Tricky but you get the idea…

Simplified Patch_1.v4p (17.2 kB)

Thank you guys! You have been of tremendous help!
And very fast response!
The two options are useful to me, but the second is closer to what I’m doing.
After this I have to integrate it with gridsegment hittest and then you tell them if I could solve, and then I ask you

I was moving with the segments, and my idea is to do something like the attachment (using gridsegment).
But I can not see how to integrate it with the solution provided by ALE.

Sorry for so many questions

Could you give me some clue where to start?

Escccenario.v4p (16.0 kB)

The trick is to double the segments and stack the black ones over the colored with some offset to show only the outline of the colored.

The approach on Simplified Patch_1.v4p i think it was more clean, but if you want to stick with Grid segment and hittest segment this attached patch could be a solution…

Cheers

PS: OFF TOPIC: I’m also interest in this kind of interface to work with kinect.
Check this link http://vimeo.com/45417241
and this: http://www.custom-logic.com/blog/v-motion-project-the-instrument/

To improve the latency they worked sampling the video from kinect and check if some pixel entered the interactive area around the performer.

Maybe some deVVVV/guru can explain us how to do this in VVVV… but this is another post…

The trick is to double the segments and stack the black ones over the colored with some offset to show only the outline of the colored.

The approach on Simplified Patch_1.v4p i think it was more clean, but if you want to stick with Grid segment and hittest segment this attached patch could be a solution…

Cheers

PS: OFF TOPIC: I’m also interest in this kind of interface to work with kinect.
Check this link http://vimeo.com/45417241
and this: http://www.custom-logic.com/blog/v-motion-project-the-instrument/

To improve the latency they worked sampling the video from kinect and check if some pixel entered the interactive area around the performer.

Maybe some deVVVV/guru can explain us how to do this in VVVV… but this is another post…

Escccenario-2.v4p (20.0 kB)

Thanks a lot rob!!! This is exactly what I needed.
I had seen it from V Motion, and was what inspired me in our college project, but what we are doing with vvvv.