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Scaling the renderer doesnt scale its mouse output

not exactly a bug but a question of concept…

when scaling the renderview 2-dimensionally its X and Y Mouse Output should be scaled too? ok maybe not, becausue scaling is just another transformation.

just a thought…

hi ele,

the renderer itself (how you see it), is just a projection of a 3d space into a 2d space which is always the same. the mouse lives in the 2d space …

anway this is an old feature request with some subtle details…
we´re thinking about that