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Scale a texture over multiple quads

i’m sure there is an easy solution, but i just don’t get it!
look at the attached patch - i would like to scale an image texture to fill
all the quads without getting repeated.

thx, Q.

10x10_qk.v4p (12.0 kB)

Try to send, the same transformation to the texture transform pin,

two things:

  • you can control the scaling of the texture transformation independently
  • you can use different address-modes for texture sampling
    see attached.

10x10_qk-2.v4p (15.4 kB)

thx joreg - that’s it, also very straight forward!
for me(usually working with rhino and 3ds max), it’s still sometimes confusing how vvvv deals with transformations, but i’m getting there.

your welcome,
just know that there is not really anything vvvv-specific in the handling of transformations. thats all standard matrix-math.

and that is exactly the problem ;-)!