hello,
does anybody have experience with a touch overlay screen badly recognizing click events inside a directx renderer?
touches recognized well:
on windows desktop
in vvvv with rendererHTML
have to touch slowly or swipe a little to recognize:
directx renderer
gdi renderer
tried with:
latest beta
latest alpha
renderer left click output
mouse system/window/devices
thanks for any ideas
here’s a thread with the same problem:
https://discourse.vvvv.org/t/10751
sebl
April 1, 2014, 1:19am
3
you can perhaps interpret the mouse movement as a click and react on the upEdge(if it stops moving). that worked for me on an elo touchscreen, that also didn’t give me clicks.
joreg
April 1, 2014, 1:37am
4
in latest alpha have you tried with the new touch node? see keyboard-mouse-and-touch-news
hi sebl
that just blew my mind a little, thanks.
and i just made an unpretty workaround with an html renderer and a directx renderer that gets scaled to zero with setpatch…
i’ll definitely try that!
joreg,
thanks, tried them after talking to gregsn.
it showed the exact same responsiveness.
hi,
i tried the mouse-difference-to-simulate-a-click thing, and it looks really promising.
but whats happening is that i only get every second click.
it works consistently for every click as long as i don’t connect it to the Cursor LeftClick input.
any ideas what could be causing this?
it’s working now using the mouse difference.
i had to add a small delay before the click is simulated and a period before the next click is allowed MonoFlop (Animation)
otherwise only every second click was registered.
the current and last position is compared with FrameDelay (Animation) and a small threshold for EQ (Value)
thanks for saving the day, sebl!
sebl
April 5, 2014, 1:50am
8
i think i did it like this (open perhaps.v4p). but maybe i misunderstood you, because this seems too simple, or your device is crazy jittering.
perhaps.v4p (5.3 kB)
mickeymouse.v4p (13.0 kB)
hey sebl,
i hope to be able to compare what works better.
for the time being the project is done and everything
did hold up.
thanks!