Rotating quad without AspectRatio is distorted

Hi all,

is there a way to render a quad without distortion, if i dont wanna use an AspectRatio (see the patch to unserstand)?


rotation-withoutAspectRatio.v4p (7.4 kB)

not sure why you’d want to get rid of setting the correct aspect on the renderer but alternatively you can also apply the inverse aspect to the quad itself to achieve the same result.

ie. you’d use AspectRatio (Transform) with Width set to the renderers height and Height set to the renderers width and apply that to the quad (before all other transforms).