I want to load a scene with multiple objects in vvvv, and then rotate each object in object space.
I tried setting up my 3D file with null files which have thier axis in (0/0/0) and then center the axis of each child mesh. But vvvv ignores the null objects and puts all meshes @ (0/0/0).
When I build my 3D file flat hierachy and center all object’s axis, same result.
tried obj, dae and fbx.
is there a way to do this?