Rotate child meshes


#1

hi all,

I want to load a scene with multiple objects in vvvv, and then rotate each object in object space.

I tried setting up my 3D file with null files which have thier axis in (0/0/0) and then center the axis of each child mesh. But vvvv ignores the null objects and puts all meshes @ (0/0/0).
When I build my 3D file flat hierachy and center all object’s axis, same result.

tried obj, dae and fbx.

is there a way to do this?
thanks


#2

https://vvvv.org/contribution/scenegraph can cope with transform hierarchies pretty well


#3

Very nice…

It still ignores null objects, so if you want to be able to pick all transforms you must not use null objects. I used boxes for parents and sift out the unnescessary meshes. Now scenegraph can select all transforms.

Let me know if there is a slicker way to do this,

Thanks!