i just got into that subpatching thing and am now creating modules to fight the always growing complexity of nodes for media editing (-:
now itÃ‚Â´s just an optional thing, but i would like to subpatch a tty renderer that just prints the text i set for an input pin of the patch. now iÃ‚Â´d like to return a gdi texture. i revealed the dynamic texture node, (just by writing this question i think i know, why there is no inverse of the dynamic texture node - omg!)…
anyway, is there a way to pack a data type that is not included in IOBox(.) to a patch return type? or do i have to save the rendered texture as jpg or else and reload that?
greetinx, and hoping to come up with more focussed questions next time (-: