does anyone know any external tools to do this?
I have a mesh with varying sizes and shapes of polygons, some very ‘long’.
I want to distort the geometry using a vertex shader but for the result to look smooth I need to subdivide the mesh. If I do a standard subdivide action in something like blender, by the time the large polygons are small enough, the polygons that were already small are too small:)
I think there exist some retopo tools that will even out the size and shape of polygons in a mesh.