I’m working on a Fluid3D Particle system where I’m using a high Lifetime on a Probability Emitter. Is there a way to flush, kill or reset all particles? I haven’t found anything and changing element Count keeps bringing old positions back. Thanks :)
Had the same issue and had to recreate the whole particle system including all resources inside a manage process region. That’s of course just a hack, so I’m also looking for an example of how to reset a particle system to it’s initial state.