Could anyone show me how to do a multipass shader?
I mean I want to use the rendered texture from pass0 in pass1,
like making a multipass blur inside a shader with using just 1 renderer,
and not many times renderer>dxtexture>shader…
Hope I wasn’t confusing…
(I tried some fx files with rendercolortarget but only some new texture inputs show up)
you hit a weak spot. multipass shaders are not yet supported in vvvv. same goes for texture-shaders. its on our priority list but still…could take a while.