I have a somehow complicated patch , where i m using some renderers ( 7 ) as independant spaces of events, then making a DX9 texture with them to project them on other spaces ( quads etc), or use them with blue boxes.
this is a multi-projection patch is on one global output main Renderer, that is in full screen.
all is fine working BUT … at one moment I m loosing all visualisation on my “on patch renderers”. the calculations are done ok , and mapping on textures also, and phong job also … but no more preview, just the result…
I need to destruct them, then recreate them to have back my visualisation . wich is quite annoying, as the output of those renderers are connected
hum… no kalle. but is that normal because it is ALL renderer windows and not the main renderer in fullscreen ( full screen comes on opening of patch)
OR should i do something like OnOpen > wait 1 second > reset all windows > wait 2 seconds > set on main renderer full screen?
is there a procedure for this ?
NB: yesterday i was making a little demo for buyers of the project we have with vvvv in may.
in transport something happened: no more 2nd Video output on my brand new ATI 4850. A nightmare, resolved 10 minutes before people comes by sending everything on first monitor ! damned !