I have a somehow complicated patch , where i m using some renderers ( 7 ) as independant spaces of events, then making a DX9 texture with them to project them on other spaces ( quads etc), or use them with blue boxes.
this is a multi-projection patch is on one global output main Renderer, that is in full screen.
all is fine working BUT … at one moment I m loosing all visualisation on my “on patch renderers”. the calculations are done ok , and mapping on textures also, and phong job also … but no more preview, just the result…
I need to destruct them, then recreate them to have back my visualisation . wich is quite annoying, as the output of those renderers are connected
any idea on how to solve this ?
any tips ?