I designed some scenes using PixelBillBoard (DX11.Layer) on my FullHD screen.
For a presentation I now moved to a 4K screen. As to be expected everything still is pixelprecise but too small for my purposes. Therefore I simply decreased the Resolution to FullHD (on the graphicscard).
Though the Renderer somehow still thinks its a 4k screen and renders everything as it would on the native 4K resolution. Also the backbuffer width and heigth still returns 4K resolution values.
Is this by design? I would think the resolution set on graphic card menu would determine the vvvv resolution…