Is there a way to remap a greyscale image/texture to an arbitrary ramp of colors. Like say I have a linear blend that goes from black to white, and I want black to be green, 50% gray to be blue, and white to be Cyan.
I’ve seen the colorRamp node but I can only seem to get two colors out of it. Do I have to plug in a spread or something. I am still trying to wrap my head around how those work.
Thanks for any help.