I finally managed to land a VVVV job (provided I can pull this off), so when they pay me I can buy a licence! Yes, that’s probably backwards to how a licence is supposed to work but, as usual, I’m kind of broke right now.
Anyway, what the client wants to do is have a bunch of photos come falling down randomly (organically is the word they use) from the top of the frame. So I put together this patch but there are many places where the photos overlap too much. I’ve made the quads transparent (and running way too fast) for testing purposes.
Is there any way to gain more control over how the quads are arranged? I know that’s the opposite of “random” but I’m finding it very frustrating. If I was doing this in AfterEffects, I could just reach in there and move around whatever was bugging me, but not here where it’s all being done with math. I thought that maybe the Cross node was what I was looking for, but I couldn’t get that to work, or at least show up on screen so I must have done something wrong.
I was researching collision detection on the forums here, but that is probably overkill. Unfortunately, I’m not going to know how many photos there will be until the photographer hands them over, so even if I did manage to come up with the perfect combination of seeds to reduce the overlaps, I won’t get the same amount of photos I’m using to test with. I’ve been considering setting up 3 or 4 levels/folders and trying it that way. I feel like the answer is staring me right in the face but I can’t see it.
I’d appreciate it a lot to be pointed in the right direction, thanks!
No overlap.v4p (65.8 kB)