Rectangle 'Top' and 'Bottom' screen space

I’ve just a good chunk of time on this, but it seems that the screen space for the tops and bottoms of VL rectangles is inverse to the vvvv screen space. Is that correct?

Yes, the Rectangle type lives in 2d space with positive y axis pointing downwards. This is the way how almost all 2d spaces in computer graphics work. For DirectX 3-d space this might be counter intuitive, but you can learn it quickly.

Rectangle (Center Size) is agnostic to that, and also check the node QuadTransformToRect which let’s you think in vvvv Quad terms…

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