Rebuild mesh spread after vertex buffer

Hi guys,
if i use a spread of mesh (for example a group of letters that compose a word) and then i want to modify it with the vertex buffer node when i “rebuild” the mesh i do not get a spread but a single one…in this way i cannot apply transforms to just one slice of the spread but only to the whole group.
How can i leave the spread as it is before vertex buffer??

for easier understanding see attached patch…

mesh_rebuild-test.v4p (10.8 kB)

helo crash,

i am afraid this is not possible. vertexbuffer/mesh join cannot deal with subsets yet.

ok thanks for the answer joreg, i’ll use something else!!
can you please have a look at this: