Realtime CubeTextures

I read in old posts that the pin “Cube texture” in dynamic texture and DX9texture doesn’t work. too bad… :(
It’s hard to implement it? any chance to see it working in the next future?

ai dottore, rather not in the near future…but still someone could try to render a cubetexture from a give cube-cross-texture (or an other format) via a custom vertex/pixelshader…

hi joreg,
thanks for your prompt reply :)

I’ll try to find a workaround…