Realising Friction in ODE


anyone knows if its possible to doing friction in ode?

i like to do a little game where you can catch falling blocks. you can move that catcher left to right. the problem: catched blocks slips on the catcher like its made out of superslippy ice. actually they doesnt move at all with the catcher… any chance get that done? or is it a missing feature of the ode implementation?

thanks for any hints


No one can help here???

hi, sorry, had an idea, but dont find the right moment to post …

the ODE Body has an velocity input. you can calculate with framedifference or heading after the position output the moving direction of you object. now multiply this vector with a small negative number and use it in the velocity in … understandable ?

forget login…