Random(Value) return same value in module


While using a module containing lots of subpatches, random(value) nodes return the same output. The ones seen on the screenshots are on “sublevel” 6 in this module.

If I delete everything, and quickly repatch it, they will for some time return a different value but then will start to return the same again.

I’m using vvvv_45beta34.1_x64

i’ve made a test patch but cannot confirm the bug… please provide one of your own. also double check that its not a patching bug…

random subpatch test.zip (6.8 kB)

Hi ton,

I tried something different in order to reproduce the bug, finally I think the problem is not subpatching but the fact that the same random node is connected to different input of a switch.

Here is the patch I use in my system. The “Translation” module is outputing the same random value, only the first one on the left is not.

Thank you for your help.

RandomBug.zip (357.1 kB)

Here is a simplified version of the bug where I found that the LFO module is making the random module outputting the same value.

RandomBug 2.zip (325.4 kB)

Sorry to insist but any hints on this one ? can’t find the problem and it happens on different machine.

yep, we are on it… really strange bug. no idea yet what causes it.

ok thank you.

Let me know if you need more testing on my side.

Good luck

there was this https://discourse.vvvv.org/t/9359

this is fixed now

thanks guys