Is there any reason why the buffer has to be white when its empty or could it be black or even alpha0? Just so you could switch the queue count and not have a white screen while it buffers.


it would also be nice to know wether queue really creates ‘white textures’ while queueing up, or if this is just the color of the solid-shaded target geometry that does not receive any texture during the ‘queueing-up’.

those are indeed white textures that could be initialized via an
Initial Color pin on the node…could…

Ahh Diki, that might be a workaround…
But Joreg, if you get time that would be perfect! :)