(Refer to the image above)
When the Switch is set to 0, setting Insert to 1 for the left Queue node will NOT insert a frame into that Queue. However, I can attach the Queue node to a Quad>Renderer and it WILL insert, however that Renderer MUST be in a visible patch (if the patch is hidden it will NOT insert).
Is this expected behavior or am I just doing something wrong?
This has really been frustrating me because that extra little renderer window creates a significant performance hit. So I just realized another workaround that’s stupidly easy:
Delete that extra renderer. Now attach the Quad connected to your Queue to your already existing render window and Translate it out of view.