Queue (EX9.Texture) not storing multiple textures


why does Queue (EX9.Texture) has a different behaviour than Queue (Spreads)?
Is that a bug or a feature?

spoken for my use case: i can’t queue multiple textures in the same frame :-/


Queue (EX9.Texture) bug.rar (12.2 kB)

ja, for now this is just as it is. neither bug nor feature. will put it on the list to investigate if it can easily be changed, but nothing promised. iirc this is the first time in >10 years someone asks for this…