still on 22:
currently working on a drawing application and experiencing that Queue (EX9.Texture) looses slices.
means that some slices are set to width/height = 0
i “have a feeling” that this happens every third time you add a slice but it affects also slices from the middle of the stack.
but there is definetely a kind of regularity.
i will try to make a reduced patch for debugging.
attached patch is already massively reduced :)
scroll far down to see the important things.
QueueTextureBug.v4p (79.9 kB)
and: i need to fix this within this month, better yesterday.
8 licenses upcoming ;)
seems to me it works if you don’t change the texture-queues count, but just set it to a maximum value. can you confirm this? and wouldn’t that be a workaround already?
hhhm seems promising.
i’ll test that deeper.
but you agree that this behaviour is kind of buggy?
agreed and fixed for beta>23
got the same issue today in 34.2_x32 and 34.2_x64 …
tryed setSlice (Texture) in dx11 but I couldn’t figure out how it works.