currently working on a drawing application and experiencing that Queue (EX9.Texture) looses slices.
means that some slices are set to width/height = 0
i “have a feeling” that this happens every third time you add a slice but it affects also slices from the middle of the stack.
but there is definetely a kind of regularity.
seems to me it works if you don’t change the texture-queues count, but just set it to a maximum value. can you confirm this? and wouldn’t that be a workaround already?