Queue bug?

The attached patch shows the behavior that I think is unexpected.

Inserting in a queue with length 1, is outputting the previously inserted texture, instead of the one you just inserted.

Queue (Texture) bug.v4p (14.9 kB)

Any news on this one?

I don’t know if this is an answer on your question, but my version is working

Queue (Texture) bug+MonoFlop.v4p (15.4 kB)

Also you can change MonoFlop to FrameDelay(Animation)