Bug or Feature? v25 - xp sp3 - nvidia gtx460
Quad with Blend/Multiply and alpha-changing is behaving wrong.
- look into attached testpatch
- alpha’s doing nothing
- someone an answer or idea for this?
Sorry, i think, this is worth an own thread.
quad alpha multiply bug v25 (5.0 kB)
without looking at the patch, i don’t think it’s something special about beta25
have you read this?
thanks - i’ve read the link-content. and i haven’t checked it in versions before v25. if this is meant as it is, sorry, thats not good. a limitation of directx?
for not beeing misunderstood - its not about an alpha’d texture, but about the transparency of the color-pin - but - if this is the answer to the question, so may it be…