Quad Dimensions / Collision Detection

I’m trying to figure out how to tell which, out of a bunch of quads, my “cursor” is hovering above.

My cursor is a sphere. Using the standard methods i’d simply see if the x/y positioning of the cursor is within the width and hieght of the quad…i can’t seem to get the height and width though.

Am i even on the right track, or is there something else i’m missing?

hi JUS you should check intersect nodes , they are the key for this job

have a look at this example also press f1 for node help

intersect.v4p (13.7 kB)

And for ‘multi’ touch, read THIS POST.