Pseudo cubic texture

Hi
my inputs are a texture (let s imagine a video with some circles moving in it), and a cube, rotated so that i can see three faces.
I d like to deform the texture so that objects moving in it will move consistently along the three faces.
tx
Simone

I reckon in Blender it is called something like Projected UV mapping or similarly

http://vvvv.org/forum/billboard-for-texture-or-frontal-mapping that?