Facing a strange problem here. ProjectorTexture (DX11) won’t let me project textures precisely, whereas the DX9 version works perfect.
For testing purposes, I’m just mapping a wireframe image of a cube extracted from C4D on a Box. I’ve also extracted camera position/rotation and converted it in vvvv units.
The DX11 version doesn’t let me project “as far” as the DX9 version, even if I crank the Far Plane pin up.
So I have to move the camera closer, but then its rotation is wrong and I end up tweaking things by hand and getting nothing.
Here are two patches with DX9 and DX11 version. Maybe am I missing something with DX11 ?
Thanks in advance !
texture_projector_issue.zip (23.6 kB)