I’m trying to knock together a projector simulator at the moment but am getting screwy with my transforms.
The idea is to have a shader attached to a projection transform which will show you what shape of image you will get when you face a real world projector onto a surface
I’m sure that I did something similar before but cant seem to get it to work now.
The View transform seems to be doing the right thing, but the projection transform seems to be in error somehow.
One way to debug is to attach to the View and Projection outputs of the Camera node. This means that you should get perfect alignment with the camera’s projection.
projector sim.zip (7.5 kB)