ive been mapping objects with the Point editor and a grid mesh for the past years,but has been Only one object and the rest of the scene is not mapped and i havnt really had to change cause it gave enough sofistication for semicomplex shapes.
Now im trying to map a tree and its branches, and point editor or a homography transformed quad will not cut it.
Now moved to a more easy target
I´ve been using elliots patch for kinect+Reconstructme+vvvv but in the calibration process i cannot get it to work.
once i imported the object and tried to make it look as close as the projection. I add more than 4 points and the object dissapears, tried other surfaces and still the same thing happens. and if not is completly irrevernt to the points ( even after reseting it pressing space )
( ive put more than 9 points for calibration and still my model wont appear or its warped out)
does anybody know whats going on or what step am i doing wrong?
or if so another technique i can use for calibrating my model with the real object?