Procedural Noise: everything your parents didn't tell you

One Sentence: Whats happening in your workshop?
We will delve in to the beauty of mathematics as seen in procedural noise functions, their basis, uses and provocations for further exploration.
What 3 tags describe your workshop?
Noise, Procedural, DX11
In which of the three categories does your workshop fall: beginner, intermediate, advanced
How long will your workshop be?
(Standard formats are 3h or 2x 3h, but other formats may be possible)
Who is the target audience of your workshop?
Anyone with an interest in mathematics and applied design.
What knowledge do you presume your participants have?
Basic familiarity with vvvv. Some knowledge of shaders & DX11 beneficial but not necessary.
What will attendees of your workshop learn?
-A deeper understanding of the reasons for the ubiquitous use of noise in computer graphics

-Noise primitives eg Perlin, Simplex, Cellular

-Extended forms such as fractal variations and usage of derivatives, domain distortion, cool combinations of these and other elements

-Basic & advanced usage scenarios for for texturing, distortion, motion, etc.

-Fun working examples you can take home

What technical requirements does your workshop have (apart from internet and a projector)?
A computer with Windows and DX11 capable graphics card

Who would be the two hosts?
Kyle McLean (everyoneishappy) & Vadim Epstein (eps)
How would the hosts qualify for the topic? (Describe and add links to portfolio website, github, vimeo,… accounts)

Moscow media artist, theorist and practitioner, leading Russian VJ; former Hewlett-Packard consultant and theoretical physicist. Worked with various media (, science art, avantgarde club events, etc.); eventually concentrated on visual area.
Made visuals for hundreds of concerts, festivals, parties and commercial events as an artist and curator; works have been exhibited in galleries of Paris, Glasgow, Stuttgart, Vancouver, Basel, etc. Since march 2009 - founder and creative director of in[visible] studio, one of the experts at hi-tech visual design in Russia.

Kyle never finished high school. He’s quite good at explaining things. He spent 10 years working as a circus performer.


great workshop topic, would love to see this one,
also kyles description sounds convincing :D

yes please!!!


From upcoming contribution…
these are just meshes without texture, but will have some tools to use the lib in other contexts as well.


Looking forward to it