hello i noticed a strange behaviour in conjunction with inverse (transform) and bigger scene sizes. im not sure if this is a bug (looks like a problem with value resolution/rounding problem). maybe there also better ways to achieve that, therefore i post that under patching questions.
i like to mount a quad in front of a cam in a fixed position. i do that by applying the inversed cameratransformation to that quad, like described elsewhere on this wiki. the problem is now that the quad begins to tremble more and more the greater the cameraposition is away from its origin. it looks like a “rundungsfehler” . Is there a way to prevent this? Are there other methods to fix objects in front of the cam?
i discovered a hidden inlet in the dx9 objects in beta 10 labeled with space. when setting it to projection it mounts also in front of the cam. unfortunately that doesnt work with the multiscreen modules because each screen seems to have its own cordinatesystem and the quad shows up on ech screen this way. can anyone explain what that inlet does?
i attached a little patch to demonstrate that trembling quad effect…
inverseproblem.v4p (5.2 kB)