I wanted to ask if there is a known issue with collada textures in 32 bit. As the gray scale model loads fine without the filetexture but when I add the filetexture I can only barely make out a black model.
I have tried opening the exact same patch in 64 bit and the models loaded fine with the textures.
The main problem is my project involves the use of Fiducial trackers which are only available in the 32 bit version. I have attached the images in the following order: 32bit with texture, 32bit without texture(gray-scale) and the 64bit with texture which loads fine.
Looks like the texture does not load at all. Did you check the filepath is ok when running 32bit (maybe relative filepath is used?) Does filetexure report ok on its valid pin? What happens when you feed any other texture, like from the assets node?
scale the texture transform x/y of your shader (for example constant dx.11) it from 1/1 to -1/1 - then you flip it horizontally. try it out on a quad.
I don’t know if different 3d formats have file size advantages. a model gets loaded from your drive onto the gpu once, and everything else happens there. a smaller file would just load faster in the beginning.
If you are talking about reducing the number of vertices (edges) in your 3d file, thats not that easy. I suggest you have a look at how 3d modeling works (vertices, uv mapping etc. to get a better understanding.
remeshing is probably fastest with zbrush zremesher.
I have tried out the using tuio_patch but it is only returning null values. Am I missing something? The fiducial tracker is being recognized by the reacTIVision application. I am also running the vvvv Tuio_toolkit.
P.S. Sorry if it is something very simple as I am very new to this.
See the exclamation mark above the udp node, it refers to the status pin of the udp node, check the output. Also dont open multiple patches with udp server on the same port. the port number only can be bound once and can not be accessed by later created udp nodes.